171: ERROR: Build error: Build failed with 4 error(s) 172: .:DisplayErrorDialog (string) (at Assets/GooglePlayPlugins//Editor/Scripts/Internal/BuildTools/BuildToolLogger. If I run into any struggles, I can open up a new issue.ġ59: ERROR: Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use -status for detailsġ60: WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.ġ61: WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.ġ63: WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.ġ64: WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.ġ65: at ( p, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) in :0ġ66: at ( psi, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) in :0ġ67: at (System.String command, System.String args, System.String workingdir, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) in :0ġ68: at (System.String args, System.String workingdir, System.Action1 progress, System.String error) in :0 169: Rethrow as GradleInvokationException: Gradle build failed 170: Rethrow as BuildFailedException: Exception of type '' was thrown. ![]() ![]() I'll progress with trying and troubleshooting a local build. I'll share the results in case you have any immediate thoughts, but it does seem like the original issue is resolved. I did actually have that unchecked in the Player Settings, but Cloud Build's configuration overrides it with its own setting. The final Problem I have is that, as said in the beginning, all 'Games' are in the same Unity Project in order to make it easier and faster to develop the next games (weekly) and using a source control I do not want to build all games everytime but rather select which one I want to build (cloud build / github action). I'm not sure the last time I actually made a local build on this branch.
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